Lam's Gallery

Made in Unity

Felt

A world of mist, grass, and glass — soft, luminous, and suspended somewhere between earth and heaven.

7/24

Sometimes it feels endless. Sometimes it feels comforting. Through the rhythms of brushing your teeth, typing on a keyboard, and moving through your day, 7/24 finds music in the routines we repeat — again and again.

Arctic

A procedural terrain generation project built in Unity, utilizing runtime mesh generation, Perlin noise with multiple octaves, and flat shading techniques to create stylized landscapes.

Glide

Procedural terrain project developed in Unity, featuring custom terrain generation, a Shader Graph–based terrain shader, and an endless terrain system with LOD-controlled terrain chunks for performance-efficient rendering.

White Night Noise

Procedural terrain generation featuring flowing water and stylized POV effects, using screen-space noise techniques.

made in Premiere Pro

Trailer I made for Major Studio Spring Game - RR

A mockumentary I made in Communication Lab

ALT CTRL Game

G-String Theory

A meditative game about performance. Through a solo jamming session, the player attunes to the god of music.

Lam Qiu

[email protected]